#236 Faith and Hope. December 1996. -Heroes of Faith-- Create your own specialty clergy with these new Skills and Powers. -The Seldarine Revisited-- Never before seen, the forgotten deities of the elven pantheon. -Elemental Summoning Gone Wild-- If anything can go wrong... -Mystics, Miracles, and Meditations-- New priest kits and proficiencies for the Masque of the Red Death setting. -The Ruin of Adlersburg-- A haunting in the Havens of the Great Bay. -Tracking the Faith-- Keep those priests in line with Piety Points. -Children of the Night-- Three unusual new vampires for the FORGOTTEN REALMS setting or your own campaign world. -Arcane Lore: Demihuman Priest Spells-- Spells for the dwarven, elven, gnomish, and halfling priests of your campaign. -Wyrms of the North: Deszeldaryndun Silverwing-- When you're on the run from Balagos, who can you turn to? #235 The Lure of the Sea. November 1996. -Planar Heroes-- Skills and Powers give you the edge you need to survive the multiverse - or any Prime Plane for that matter. This huge special feature provides PLAYER'S OPTION rules especially for the PLANESCAPE setting , but adaptable to any fantasy role-playing world. -Mage on Deck!--The Shipmage: Don't leave port without one. -Dragon's Bestiary: Monsters of the Lower Deep-- Venture too deep into the ocean's depths, and these are the fishes you'll end up feeding. -Arcane Lore I: Sea Spells-- A full compliment of spells to save you from a watery grave. -Ecology of the Troglodyte-- OK, so they stink. But they're very sensitive about it. -Arcane Lore II: Spells of the Scaled-- A few nasty surprises from some cold-blooded spellcasters. -Dungeon Mastery: Let's Get Physical-- The basics of physical Dming. #234 Beyond the Grave. October 1996. -Nocturnal Crusade-- In the war against the undead, the wise crusader arms himself. -The Draconomicon-- The dracolich isn't the only form of undead dragon, only the greatest. Here are the "lesser evils." -The Book of Souls-- Some books really should be banned. -Crypt Rangers & Defenders-- It's one thing to stay overnight in a graveyard on a dare... -Undead Again-- Death has never been the end to a hero's career, but this isn't what you probably had in mind. -Artifacts of Athas-- The magical artifacts of the DARK SUN setting are just as dangerous as they are powerful. -Wyrms of the North: Daurgothoth-- The most fearsome of the great wyrms are those that just don't know when to die. -Dragon's Bestiary: A Necromancer's Armory-- The necromancer's weapons are walking nightmares. -DRAGON DICE Game: Swampstalkers-- Add some cold-blooded killers to your armies. -Bazaar of the Bizarre: Lich Magical Items-- Why should the good guys have all the wonderful toys? #233 Courts & Royalty. September 1996. -Going to Court-- Where etiquette is more powerful than blind-fighting , and Charisma more telling than Strength. -On Wings of Eagles-- The loftiest of the elves are those that soar high above the forests. -Fiendish Fortresses-- The infernal bastions of the Blood War can be a royal pain to the fiendish lords who lay siege to them. -Wyrms of the North-- Volo and Elminster warn us of a manipulative green dragon who would be queen. -Campaign Classics: Scions of the Desert-- The Land of Fate is the perfect setting for the bloodlines and domains of regents. -DRAGON DICE Game: Back to Basics-- Strategy tips on deploying the original four races in the battle to rule Esfah. -Bazaar of the Bizarre: Magical Armor-- Armor, helms, and shields fit for a king. -Game Wizards: The Rod of Seven Parts-- Where in the world are the pieces to this fabled artifact? Well, that depends on the world you're in... #232 Weapons Great & Small. August 1996. -Weapons of the Waves-- Seapower can be the key to conquest in any nautical campaign. -En Garde!-- Shh! Here are the secrets of the deadliest swordsmen in the SAVAGE COAST campaign. -And the Walls Came Down-- The most famous of siege engines, by way of legerdemain and legend. -A Flurry of Swords-- A sword is a sword is a sword. Right? -Sorcerous Sixguns-- What barks over here and bites over there? This ain't your father's magic missile! -The Ecology of the Roper-- Discover the nature of these Underdark horrors through the strange "visits" of a most unusual guide. -DRAGON DICE Game: Magestorm!-- Introducing the magical weapons of the battle for Esfah, including new minor terrains and the fearsome dragonkin. -Wyrms of the North-- Elminster and Volo describe the depredations of one of the mightiest red wyrms of Faerūn. #231 Thieves and Spies. July 1996. -The Master Thief-- When you're the best you are at what you do, how can you get any better? -The Thief Who Came in from the Cold-- Tired of picking pockets? Sick of running from the law? Well, when you can't beat 'em... -The Spying Game-- A player's primer to the game of spying - but be ready to play for keeps. -Defilers & Preservers-- Six powerful new wizard kits for the devastated lands of Athas. -Wyrms of the North-- Beware when this lonely dragon asks you up for a bite. -The Game Wizards: DRAGONLANCE: FIFTH AGE-- The world of Krynn is back, this time with a dramatic new game system. -DRAGON DICE Game: Something Wild-- The feral are ready to run rampant through the armies of your opponents. #230 The Might of Dragons. June 1996. -The Orbs of Dragonkind-- Eight powerful artifacts from the world of Oerth, each as dangerous to the wielder as to the dragons they were designed to control. -Dragonslayers-- You'll need every possible edge to join the ranks of the dragonslayers. -Dragons of Legend-- From Fafnir to Smaug , the dragons of fantasy literature range from the fearsome to the absurd. -Fire on the Five Peaks-- Two of the terible wyrms of Cerilia are nearly lost to legend. One of them is even more dangerous dead than alive. -Wyrms of the North-- The premier installment of a new series detailing the most powerful dragons of the FORGOTTEN REALMS setting. -Arcane Lore: Dragon Dweomers-- Terrible new enchantments and powerful magical items to make the bravest dragonslayer tremble. -Rogue's Gallery: Heroes of the Highlands-- Your heroes from the BIRTHRIGHT setting's newest campaign expansion. -DRAGON DICE Game: Rise of the Undead-- The first in a new department! Introducing the undead, a powerful new force in the battle for control of Efsah.