#199 Welcome to the Wild World of Monsters. November 1993. -Opening the Book of Beasts-- Medieval bestiaries had some odd ideas about animals - ideas DMs can add to their campaigns. -Crude, But Effective-- Battle tactics for humanoid monsters, courtesy of Elmonster. -The Dragon's Bestiary: Those Terrible Trolls-- Several new types to regenerate interest in the species. -The Known World Grimoire-- Explore the possibilities of fantasy heraldry. -Campaign Journal: The Black Pegasus Trading Co.-- Meet an enterprising crew of spelljamming merchants. -Romancing the Stoneskin-- Solutions to a sorcerous problem, compiled from Forum letters. -The Dragon Project: Dunklezahn-- A datafile on the only dragon that hosts his own talk show. -Ready, Aim, Fire!-- Engineering the use of artillery in the D&D game. #198 Ready For an October Walk? October 1993. -Pin Back Their Ears!-- Anyone can have a lycanthrope player character - for a price. -The False Undead-- They're not dead, but they like their victims that way. -Beyond the Grave-- The wight stuff; or, Unearthing stories about Mummy and Dead. -The MARVEL-Phile-- Nightmarish monsters from the murky pits of your imagination! In color, too! -The Dragon Project: Mr. Josh Wellmeat-- You won't expect a CALL OF CTHULHU game dragon to be normal, would you? -The Dragon Project: The Darkwyrm-- The cold and the dark surround the DARK CONSPIRACY game's Darkwyrm. -Campaign Journal: Scimitars Against the Dark-- The horrors of Arabia are revealed in this variant AL-QADIM setting. -Soul-Swords & Spirit-Slayers-- Honor is everything (even food, for some) in Oriental Adventures. #197 Gaming: It's a Wonderful Life. September 1993. -The Ecology of the Giant Scorpion-- Think invisibility will save you? Think again. -Perils & Postage-- How to play an AD&D campaign when each player lives in a different city. -By Mail or by Modem?-- An AD&D game works just as well by BBS as by USPS (and maybe better). -The Dragon's Bestiary: Forgotten Evil-- It's not a petting zoo: four new monsters from the FORGOTTEN REALMS setting. -The Known World Grimoire-- The world of Mystara is changing , but how? Turn to page 41 to find out. -The MARVEL-Phile-- It's a dirty world in the streets - but your hero's there to clean it up. -Beyond the Dark Horizon-- New spells, new magical items, and new trouble for the DARK SUN world. -The Dragon Project: The Tale of Albrenegan-- In the ARS MAGICA world, this dragon's dreams are worse than its bite. #196 Good Advice for Great Game Masters. August 1993. -The Greatest and Most Honorable Adventure-- Politics: It's a dangerous business, but someone's got to do it - namely, you. -Cultivating Campaign Cultures-- How to make foreign lands really foreign; or, "What's this elf doing in my soup?" "Simmering." -The Art of Storytelling-- What players need most is a game master who is a bard in disguise. -Organization is Everything-- And, for a dedicated game master, we do mean everything. -The Known World Grimoire-- The only good orcs - NOT! The worst of the worst orcs in the D&D Known World. -Novel Ideas-- It's about time; at last, the FORGOTTEN REALMS campaign timeline! -Three Wizards Too Many-- They were powerful, they were wise, they were taking a break! Elminster, Dalamar, and Mordenkainen trade secrets. -Bazaar of the Bizarre: Figurines-- These new figurines of power are rather wondrous, aren't they? #195 The World Belongs to the Warriors. July 1993. -So, You Want to be a Samauri?-- If you want an authentic Oriental swordsman, you need to know some history. -To All a Good Knight-- Three orders of knighthood, ready for your high-fantasy campaigns. -Real Warriors Ride Elephants-- Want to start out with your very own pachyderm? Here's how. -Overcoming Obstacles-- The greatest MARVEL UNIVERSE super-heroes have problems that won't go away. -Campaign Journal: Fitting into the New WORLD OF GREYHAWK Setting-- How to make your WORLD OF GREYHAWK setting match the official version. -Up Front, In Charge-- Leadership is not just for player characters. It's for players, too. #194 Dragons: Good to the Last Bite - And Beyond. June 1993. -Dragon Dogfights!-- Battle it out with these aerial AD&D rules for dragon miniatures. -The Dragon Project: Dexter & Cornelius-- A (not very) ferocious dragon and a (not very) heroic ally for the GURPS FANTASY game. -The Dragon Project: D.R.A.G.O.N-bot ver. 3.1-- Hell on wheels... not! A Troubleshooter's nightmare for the PARANOIA game. -The Known World Grimoire-- Why did my flying castle crash? The Day of Dread and other D&D game queries answered. -Breaking Them In-- Turn your group's novice gamers into old hands with these easy suggestions. -Gamma Terra Revisited-- New GAMMA WORLD game mutations that'll frighten every Pure Strain Human. -Campaign Journal: Slave Hunters and Silt Sailors-- The DARK SUN world's darkest array of character kits. -Bazaar of the Bizarre: Tenser's Bottling Co., Inc.-- "What's a Tenser's tantalus, and why is it following me around?" -With a Bond of Magic-- Lightning and fire, ice and ash, pain and fear, all built right into your sword blade. -Novel Idea-- Are two DRAGONLANCE saga writers better than one? Our interviewer finds out. #193 Evil Creeps in Caverns Deep. May 1993. -Dungeoneering 101-- Dungeon trips: what to take, what to leave behind, and what's waiting up ahead. -Live Statues and Stone Men-- Dwarves, drow, and mind flayers have unpleasant surprises for unexpected guests. -The Known World Grimoire-- Taking castles apart, piece by piece, for your D&D game world. -The Druid Gets a Life-- New skills, new spells, and a new mission for nature priests. -The Dragon's Bestiary: They Came From the Outer Planes-- Three visitors from the outer planes drop in for a snack. #192 And Now For Something Completely Serious. April 1993. -"Don't You DARE!"-- A dozen rules of good role-playing that you should ignore. -What in the H...?-- Try this "devil" of a crossword puzzle. -Band on the Run-- When you read these lyrics, you'll know why no one wants to take credit for them. -Weapons of Mass Destruction: On Sale Now!-- Gnomish SPELLJAMMER weapons - need we say more? -The Dragon Project-- Our new "miniseries" debuts with Draconis Cybernetica. -The Known World Grimoire-- The sting and the sun: Details of the manscorpions. -The MARVEL-Phile-- Welcome to the tooniverse of SLAPSTICK. -In Praise of One-Night Gaming Stands-- A change of pace can enliven any gaming group. -Novel Ideas-- See what the Mists of Ravenloft have in store for you in 1993. -The Ecology (Love Life) of the Lamia-- Presenting one of Brendan Farwanderer's bawdier tails - er, tales. #191 A Little Breath of Spring. March 1993. -Horses Are People, Too-- If you can't describe your paladin's war horse, read this article. -Open Your Mind-- Psionicist kits, from gypsies to the thought police. -The Elven Pantheon - Completed!-- Where's Rillifane? A lost elven deity reappears for the AD&D 2nd Edition game. -Different Totes for Different Folks-- What's in your backpack? A look at the best in equipment for the D&D game. -An African Genesis-- New lore and legends from West Africa for AD&D games. -The Known World Grimoire-- Building armies by the numbers in the D&D game. -A Magical Personality-- Are wizards crazy, or do they just act that way? Role-playing notes for specialist mages. -Master of the Blade-- A smart sword is a great ally - if it's on speaking terms with you. -Campaign Journal: Risen From the Ashes-- Our new game-worlds column begins with a look at the new (and changing) WORLD OF GREYHAWK setting. -The Dragon's Bestiary: Faerie-Land-- Politeness counts when you meet the asrai and the faerie phiz. -Unearthed Mundana-- When a magical item won't do, use a nonmagical one that's twice as valuable. #190 What Lurks Beneath the Waves. February 1993. -Monsters of the Deep-- Half the danger in adventuring in the ocean involves the unfriendly inhabitants. -Deep Beneath the Waves-- And the other half of the danger lies in the environment itself. -The Ecology of the Actaeon-- Another good reason to be nice to Mother Nature. -Divide and Conquer-- Never split the party - but if you do, here's how to do it right. -The Known World Grimoire-- Back to basics: more on the economics of the D&D game world. -The MARVEL-Phile-- Whaddya know? A MARVEL SUPER HEROES "Sage Advice" column. -Novel Ideas-- On the horizon - shelves of great reading from TSR! -Sounds of Wonder & Delight-- What music is played during those long Arabian nights? -Unique Unicorns-- A stableful of all-new species for every land and clime. -Too Bizarre to be Magical-- The portrait that ruled a nation, and other psionic devices.